Animation package is generic extensible animation framework suitable to host 2D or 3D graphics. The recent version allows saving image sequences, which can be used to create stand-alone movies.
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Quicktime |
Windows Media |
OpenGL Animation |
Defining Animation
It is possible to create animations of the following types:
isigraph package
plot package
viewmat type
OpenGL
now exportable custom graphics
Driven by timer the STEP parameter ranges from MIN to MAX. User code then builds the image for the current STEP each time, allowing both sequencial and random positioning.
Resizing Graphics
The form window is freely resizable by hand. It is often desirable to set precise image dimension. This is done with Resize dialog by setting Width and Height.
Exporting Images Sequences
Any number of contiguous frames can be exported as an image sequence. This is done with the Export dialog. From and To frames are specified. Save As file name is taken as a base to which frame number is added, padded with zeros up to the width of the maximum frame.
Exported format is BMP.
Creating Movies
Image sequence is supported by most movie making software, such as Windows Movie Maker, Quicktime Pro, Adobe Premier, etc. The actions are different and the idea is the same: import the image sequnce into the time line and save the movie.
There are also many utilities which are specialized in this operation. Many are free.
If you plan to re-use the movie clip in a larger movie, use most loss-less video format, such as AVI with BMP compression or DV, otherwise there would be a lot of distortion, especially with fine geometrical lines.
