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OpenGL is a 3D graphics API. It is standard on Windows and Mac OS X, while on Linux it is available, but may not be already installed. See Mesa 3D Graphics Library for the latest Linux version.
J uses the API with cd DLL call and the J programmer has the same access as a C programmer. OpenGL drawing is done on an isigraph control with the opengl style.
Quick Start - Information for users
- Lab Studio|Labs|OpenGL Introduction describes the main opengl class with working examples
- Lab Studio|Labs|OpenGL Utilities describes additional utilities
- For demos, run demo Studio|Demos|opengl
See also Studio/OpenGL
Explore - documentation, see also the top navigation bar.
Class - main OpenGL class
API - OpenGL interface
Utils - OpenGL utilities
Movement - movement keys
Viewing - how a graphic is viewed
Resources - developer information
Wiki Links:
OpenGL Antialias - full screen antialiasing
OpenGL Fonts - fonts in OpenGL using textures, bitmaps and pixmaps
Notes - notes on OpenGL
Tank demo
tgsj3ogl.ijs keystrokes integrated with simulation code
Java Native OpenGL - calling J from Java
External Links:
Contributed by ChrisBurke.

